Topic: My first experiences.. and suggestions..
Hi!
Hey, I was lucky enough to get a Chumby sent to me from Mr Tomlin. (Thanks!) I wanted to voice a few suggestions and personal experiences.
I understand that I have a development model, and that things are still being worked out.. however I wanted to say a few things and start a dialog about them.
#1) As an animator who uses Flash all the time, the frame rate on the Chumby was a huge disappointment! I understand that it plays Flash Lite, or 6.0, but
I've found that anything I put on the Chumby at the present time, is too geometry / point intensive to play at a frame rate that works for animation. I believe
that if given special care to the most minimal points in a shape, and the fewest shapes on the screen, the unit can do some great things, and even play animation
on the level that the similar Leapfrog "Leapster" does... (15 fps). However, I could only get the Chumby to do about .. perhaps 10- fps? Whoo...
When it comes to playing sound with animation as far as lip synch goes, the Chumby just can't keep up! It would be great to see the ability to "overclock" the
cpu, or even replace the cpu, to allow faster, fluid Flash animation. The closer that you can get to that magic 15 frames per second, the more ability
As it stands, when I squeeze the 'squeeze' sensor.. it takes a while for the unit to respond to the squeeze, and take you to the main menu.
#2) Gadget cycling. It would be great to have control over the length of time each gadget gets displayed. I see the link for the 'favorite' button on the main menu..
I'm assuming this will be a button you hit to keep the current widget on screen permanently, or until the user uses the squeeze sensor to get to the main menu and
bring up the next widget?? The 3-5 seconds each widget stays on screen seems a little too short.
That's it.. You may all begin yellin' in my direction now..
;-)
C