Topic: YouTube - AS3
Anyway to get this working on the latest firmware (as3)? From the docs it should work. The player does indeed load but fails once it goes for the video content (works fine locally). I assume it's a security issue once it's on the device?
From online example (pasted to timeline for testing):
// The player SWF file on www.youtube.com needs to communicate with your host
// SWF file. Your code must call Security.allowDomain() to allow this
// communication.
Security.allowDomain("www.youtube.com");
Security.allowDomain("*.chumby.com");
// This will hold the API player instance once it is initialized.
var player:Object;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3"));
function onLoaderInit(event:Event):void {
addChild(loader);
loader.content.addEventListener("onReady", onPlayerReady);
loader.content.addEventListener("onError", onPlayerError);
loader.content.addEventListener("onStateChange", onPlayerStateChange);
loader.content.addEventListener("onPlaybackQualityChange",
onVideoPlaybackQualityChange);
}
function onPlayerReady(event:Event):void {
// Event.data contains the event parameter, which is the Player API ID
trace("player ready:", Object(event).data);
// Once this event has been dispatched by the player, we can use
// cueVideoById, loadVideoById, cueVideoByUrl and loadVideoByUrl
// to load a particular YouTube video.
player = loader.content;
// Set appropriate player dimensions for your application
player.setSize(480, 360);
player.loadVideoById("0UjXw8KrBDU");
//player.loadVideoByUrl("http://www.youtube.com/v/aPVQKQgSWgM");
}
function onPlayerError(event:Event):void {
// Event.data contains the event parameter, which is the error code
trace("player error:", Object(event).data);
}
function onPlayerStateChange(event:Event):void {
// Event.data contains the event parameter, which is the new player state
trace("player state:", Object(event).data);
}
function onVideoPlaybackQualityChange(event:Event):void {
// Event.data contains the event parameter, which is the new video quality
trace("video quality:", Object(event).data);
}
-dev