Topic: Device limitations?
Hi, Rick here from breakdesign.com. Just recently got myself a Chumby one and love the little guy. After reading all the guidelines I have been playing around with the basics of widget development. There are quite a few limitations (initially) which were not so great like 100k file size limit, 12 fps etc...
However, I tried a quick test and just chucked one of our touch games on it to see what would happen and it works great!!! The game is 900k at 20fps and plays beautifully on the chumby, obviously a few things don't work with a direct port but most of it works fine, even viewing our leaderboards. The games are built at 360 X 640 but when scaled look fine.
My question, why are we limited to 100k at 12 fps if we can actually put any file size on? Is this purely for keeping the loadtimes really quick? Will a game be rejected for public viewing if file size is over 100k? Even if we were to build smart preloaders?
btw, you can view our flash lite games at http://www.barkingseed.com, if you got a Nokia touch device you can have a play. Hopefully will be doing some cool widgets down the line for Chumby!