Topic: An easier way to run Flash apps on Chumby devices during development.

I've posted up a FlashDevelop plugin and a standalone Windows app to make it easier to transfer SWFs to your Chumby during the development process.  You can learn more and download them from here:

http://www.prograndom.com/accelerating- … ashdevelop

As mentioned in the post, the current solutions are Windows-only though similar (but better) cross-platform (Linux, Windows, Mac) tools will be available in the not-too-distant future.

Re: An easier way to run Flash apps on Chumby devices during development.

This is a very cool FlashDevelope plugin! I"ve never written flash code and was confused as to how to test Chumby Flash programs in some reasonable fashion.  I downloaded this and then the template and examples located at http://code.google.com/p/chumbydevelop/ and had the bar code example running on my machine in a very short period of time.  Thanks for making this available.




Fyi: for anyone using the examples.  The meter demo locks up when deployed but the Bar Code and Hello World work fine.

Re: An easier way to run Flash apps on Chumby devices during development.

I found it easiest to just test my swf file using my local internet browser. I created an HTM file on my local hard drive, that invokes the flash program with the proper screen dimensions. Then I just open the local htm file with the browser. I hit refresh to reload the swf after a compile.

Running locally like this will not exercise Chumby specific features (for example parameter saving/loading), but it is a very quick way to test all of the rest of the code.

If you are relying on the default Chumby font, then you will want to install that font on your development system.