Topic: SDL on the Chumby One
Does anyone happen to have a working instance of SDL compiled for the Chumby One? I have the Quake source that was configured for the original Chumby and, with a bit of work, have the version that I compile in the same shape that I was able to get the precompiled original with some work. That is to say that I have the application starting and have sound responds to the controls (shotgun blast upon clicking the stop button, ambient noise, occasional jump from tapping the screen). This seems to indicate that the alsa library and its SDL bindings are fine and that some game logic is happening under the hood. The main hinderance for me at this point seems to be that I am not getting any form of video-out to any of the framebuffer devices. A quick strace shows that the SDL init is opening /dev/fb0 and the debug info from the "stock" SDL from the chumby classic quake project shows "Checked mode 320x240 at 16 bpp, got mode 320x240 at 16 bpp".
I was just checking to see if this is a simple oversight whereby I've missed something pretty obvious or if it's a known issue that I should start digging through the library and throwing different "simpler" tests at SDL to see where the problem lies.